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y = sin(x)
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•
andy
• 12:22 PM, 1 Jan 2000 UTC •
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➕
A sine wave
Create
Title:
A sine wave
Duration (seconds):
Audio URL (
test
):
Reference Space:
local
local-floor
X coordinate
constant
changing
🩹
epoch #1
🗑️
epoch #1
start time (seconds)
Fixed value or Functions
fixed value
functions sum
functions product
🩹
function #1
🗑️
function #1
Independent Variable
select one
epoch_time
leftHandPosition.x
leftHandPosition.y
leftHandPosition.z
rightHandPosition.x
rightHandPosition.y
rightHandPosition.z
headPosition.x
headPosition.y
headPosition.z
leftHandRotation.x
leftHandRotation.y
leftHandRotation.z
rightHandRotation.x
rightHandRotation.y
rightHandRotation.z
headRotation.x
headRotation.y
headRotation.z
leftHandInit.x
leftHandInit.y
leftHandInit.z
rightHandInit.x
rightHandInit.y
rightHandInit.z
headInit.x
headInit.y
headInit.z
leftHandDelta.x
leftHandDelta.y
leftHandDelta.z
rightHandDelta.x
rightHandDelta.y
rightHandDelta.z
headDelta.x
headDelta.y
headDelta.z
leftHandRestDistance
rightHandRestDistance
gazeAltitude
relativeGazeAltitude
leftThumbstick.x
leftThumbstick.y
rightThumbstick.x
rightThumbstick.y
rlHandsDisplacement
udHandsDisplacement
fbHandsDisplacement
relativeGazeDeviation
Type of Function
select one
monomial
exponential
sine
cosine
square
triangle
sawtooth
staircase
exponent
coefficient
t_offset
offset
bpm
amplitude
phase
offset
Add function
Add epoch
Y coordinate
constant
changing
🩹
epoch #1
🗑️
epoch #1
start time (seconds)
Fixed value or Functions
fixed value
functions sum
functions product
🩹
function #1
🗑️
function #1
Independent Variable
select one
epoch_time
leftHandPosition.x
leftHandPosition.y
leftHandPosition.z
rightHandPosition.x
rightHandPosition.y
rightHandPosition.z
headPosition.x
headPosition.y
headPosition.z
leftHandRotation.x
leftHandRotation.y
leftHandRotation.z
rightHandRotation.x
rightHandRotation.y
rightHandRotation.z
headRotation.x
headRotation.y
headRotation.z
leftHandInit.x
leftHandInit.y
leftHandInit.z
rightHandInit.x
rightHandInit.y
rightHandInit.z
headInit.x
headInit.y
headInit.z
leftHandDelta.x
leftHandDelta.y
leftHandDelta.z
rightHandDelta.x
rightHandDelta.y
rightHandDelta.z
headDelta.x
headDelta.y
headDelta.z
leftHandRestDistance
rightHandRestDistance
gazeAltitude
relativeGazeAltitude
leftThumbstick.x
leftThumbstick.y
rightThumbstick.x
rightThumbstick.y
rlHandsDisplacement
udHandsDisplacement
fbHandsDisplacement
relativeGazeDeviation
Type of Function
select one
monomial
exponential
sine
cosine
square
triangle
sawtooth
staircase
exponent
coefficient
t_offset
offset
bpm
amplitude
phase
offset
Add function
Add epoch
Cylinder Radius
constant
Add epoch
Percent of Radius to Points
constant
Add epoch
Number of Horizontal Grid Squares
constant
Add epoch
Rounding method
select one
nearest
ceil
floor
absceil
absfloor
Number of Vertical Grid Squares
constant
Add epoch
Rounding method
select one
nearest
ceil
floor
absceil
absfloor
Units per Grid Square Side
constant
Add epoch
Number of Replicated Trails
constant
Add epoch
Rounding method
select one
nearest
ceil
floor
absceil
absfloor
Width of Grid Line
constant
Add epoch
Width of Point
constant
Add epoch
Grid Color (red component)
constant
Add epoch
Grid Color (green component)
constant
Add epoch
Grid Color (blue component)
constant
Add epoch
Point Color (red component)
constant
Add epoch
Point Color (green component)
constant
Add epoch
Point Color (blue component)
constant
Add epoch
Privacy:
open
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private - only creator can see zone or play it
Family Zones
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